Post by MrGlitchy on Jan 10, 2011 17:34:50 GMT -6
15:28:36 : uset g_mph "1"
15:28:36 : uset g_show_map "1"
15:28:36 : uset g_points "0.0"
15:28:36 : uset g_atrans "1"
15:28:36 : uset g_flyspeed "0.0"
15:28:36 : uset g_lang "en"
15:28:36 : uset g_colbox "0"
15:28:36 : uset g_texture_usage_stats "0"
15:28:36 : uset g_fps "0"
15:28:36 : uset r_gamma "1.0"
15:28:36 : uset r_path "6"
15:28:36 : uset r_fullscreen "1"
15:28:36 : uset r_mode "800x600x32x0"
15:28:36 : uset r_device "gl"
15:28:36 : uset r_driver "gl"
15:28:36 : uset ds8_mix_channels "2"
15:28:36 : uset ds8_mix_depth "16"
15:28:36 : uset ds8_mix_rate "44100"
15:28:36 : uset ds8_reverse_stereo "0"
15:28:36 : uset s_acceleration "0"
15:28:36 : uset s_mix_channels "2"
15:28:36 : uset s_mix_depth "16"
15:28:36 : uset s_mix_rate "44100"
15:28:36 : uset s_sfx_enabled "1"
15:28:36 : uset s_music_enabled "1"
15:28:36 : uset s_sfx_volume "1.0"
15:28:36 : uset s_music_volume "1.0"
15:28:36 : uset s_reverse_stereo "0"
15:28:36 : uset s_device "ds8"
15:28:36 : uset r_quirks "0"
15:28:36 : uset r_anisotropy_factor "0.5"
15:28:36 : uset r_texture_detail "0"
15:28:36 : uset i_force_gain "1.0"
15:28:36 : uset i_feedback "1"
15:28:36 : uset i_joystick2 "-1"
15:28:36 : uset i_joystick1 "-1"
15:28:36 : uset i_deadzone "0.0"
15:28:36 : uset i_device "di8"
15:28:36 : uset m_invert "0"
15:28:36 : uset m_sensitivity "0.33"
15:28:36 : uset m_filter "0"
15:28:37 : [gl] driver: GeForce 9500 GT/PCI/SSE2
15:28:37 : [gl] vendor: NVIDIA Corporation
15:28:37 : [gl] version: 3.2.0
15:28:37 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
15:28:37 : [gl] GL_max_texture_size: 8192
15:28:37 : [gl] taking advantage of 'GL_ARB_fragment_program'
15:28:37 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
15:28:37 : [gl] taking advantage of 'GL_ARB_multitexture'
15:28:37 : [gl] sampler count 4
15:28:37 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
15:28:37 : [gl] taking advantage of 'GL_ARB_texture_compression'
15:28:37 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
15:28:37 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
15:28:37 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
15:28:37 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
15:28:37 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
15:28:37 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
15:28:37 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
15:28:37 : [gl] taking advantage of 'GL_ARB_vertex_program'
15:28:37 : [gl] taking advantage of 'GL_ARB_shader_objects'
15:28:37 : [gl] taking advantage of 'GL_ARB_vertex_shader'
15:28:37 : [gl] taking advantage of 'GL_ARB_fragment_shader'
15:28:37 : [gl] taking advantage of 'GL_ATI_draw_buffers'
15:28:37 : [gl] taking advantage of 'GL_EXT_blend_color'
15:28:37 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
15:28:37 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
15:28:37 : [gl] taking advantage of 'GL_EXT_rescale_normal'
15:28:37 : [gl] taking advantage of 'GL_EXT_secondary_color'
15:28:37 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
15:28:37 : [gl] taking advantage of 'GL_EXT_texture3D'
15:28:37 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
15:28:37 : [gl] taking advantage of 'GL_EXT_texture_env_add'
15:28:37 : [gl] max anisotropy factor : 16
15:28:37 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
15:28:37 : [gl] taking advantage of 'GL_NV_register_combiners'
15:28:37 : [gl] taking advantage of 'GL_NV_register_combiners2'
15:28:37 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
15:28:37 : [gl] taking advantage of 'GL_NV_texture_shader'
15:28:37 : [gl] taking advantage of 'GL_NV_texture_shader2'
15:28:37 : [gl] taking advantage of 'GL_NV_texture_shader3'
15:28:37 : [gl] taking advantage of 'GL_NV_fragment_program'
15:28:37 : [gl] taking advantage of 'GL_NV_fragment_program_option'
15:28:37 : [gl] taking advantage of 'GL_NV_fragment_program2'
15:28:37 : [gl] taking advantage of 'GL_NV_vertex_program'
15:28:37 : [gl] taking advantage of 'GL_NV_vertex_program2'
15:28:37 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
15:28:37 : [gl] taking advantage of 'GL_NV_vertex_program3'
15:28:37 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
15:28:37 : [gl] taking advantage of 'WGL_ARB_extensions_string'
15:28:37 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
15:28:37 : [gl] taking advantage of 'WGL_ARB_pixel_format'
15:28:37 : [gl] taking advantage of 'WGL_ARB_pbuffer'
15:28:37 : [gl] taking advantage of 'WGL_ARB_render_texture'
15:28:37 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
15:28:37 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
15:28:37 : [gl] CDS init: OK
15:28:37 : [gl] SetPixelFormat: OK
15:28:37 : [gl] wglCreateContext: OK
15:28:38 : [gl] OpenGL framebuffer context init OK
15:28:38 : [snd] select device (ds8)
15:28:38 : [ds8] Available device : Primary Sound Driver ().
15:28:38 : [ds8] Available device : Speakers (Realtek High Definition Audio) ({0.0.0.00000000}.{146bde86-2d10-45dc-8590-59e7163ef669}).
15:28:38 : [ds8] Available device : Realtek Digital Output (Realtek High Definition Audio) ({0.0.0.00000000}.{cd529a63-fb60-437b-ab69-0f48e987237d}).
15:28:38 : [ds8] Initialization OK.
15:28:38 : [game] Trying to mount MOD archive: C:/Users/LoneWolf/Documents/18 WoS Haulin/mod/CAT 435 hp C-13 disel.scs
15:28:38 : [zipfs] C:/Users/LoneWolf/Documents/18 WoS Haulin/mod/CAT 435 hp C-13 disel.scs successfully mounted [crc_0x4c6bfdd7]
15:28:38 : [game] Trying to mount MOD archive: C:/Users/LoneWolf/Documents/18 WoS Haulin/mod/Long Down Hill Jake.scs
15:28:38 : [zipfs] C:/Users/LoneWolf/Documents/18 WoS Haulin/mod/Long Down Hill Jake.scs successfully mounted [crc_0]
15:28:38 : [game] Trying to mount MOD archive: C:/Users/LoneWolf/Documents/18 WoS Haulin/mod/mex-usa-canada-mapv4.0beta.scs
15:28:38 : [zipfs] C:/Users/LoneWolf/Documents/18 WoS Haulin/mod/mex-usa-canada-mapv4.0beta.scs successfully mounted [crc_0x3ea39731]
15:28:38 : [game] Trying to mount MOD archive: C:/Users/LoneWolf/Documents/18 WoS Haulin/mod/Peterbilt 386 Big Bob edition v1.4.scs
15:28:38 : [zipfs] C:/Users/LoneWolf/Documents/18 WoS Haulin/mod/Peterbilt 386 Big Bob edition v1.4.scs successfully mounted [crc_0x684fd5a9]
15:28:38 : [game] Trying to mount MOD archive: C:/Users/LoneWolf/Documents/18 WoS Haulin/mod/statics-mex usa canadav4.0.scs
15:28:38 : [zipfs] C:/Users/LoneWolf/Documents/18 WoS Haulin/mod/statics-mex usa canadav4.0.scs successfully mounted [crc_0x4bbcda03]
15:28:38 : [game] Trying to mount MOD archive: C:/Users/LoneWolf/Documents/18 WoS Haulin/mod/wabash.scs
15:28:39 : [zipfs] C:/Users/LoneWolf/Documents/18 WoS Haulin/mod/wabash.scs successfully mounted [crc_0xdc07f09c]
15:28:40 : g_ui_recache
15:28:40 : exit
15:28:41 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
15:28:42 : [fs] file open failed! (/vehicle/interior/04379exhd/interior.pmd:0)
15:28:42 : [ld] failed to open /vehicle/interior/04379exhd/interior.pmd
15:28:42 : [fs] file open failed! (/vehicle/interior/04379exhd/anim.pmd:0)
15:28:42 : [ld] failed to open /vehicle/interior/04379exhd/anim.pmd
15:28:45 : [fs] file open failed! (/vehicle/wheel/45/wheel.pmd:0)
15:28:45 : [ld] failed to open /vehicle/wheel/45/wheel.pmd
15:28:45 : No rwheel model found: Wabash Duraplate 53'
15:28:52 : Loading city data ....
15:29:07 : map /home/save/2
15:29:07 : Trying to restore game state from (/home/save/2)...
15:29:07 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
15:29:07 : [fs] file open failed! (/vehicle/interior/04379exhd/interior.pmd:0)
15:29:07 : [ld] failed to open /vehicle/interior/04379exhd/interior.pmd
15:29:07 : [fs] file open failed! (/vehicle/interior/04379exhd/anim.pmd:0)
15:29:07 : [ld] failed to open /vehicle/interior/04379exhd/anim.pmd
15:29:07 : [fs] file open failed! (/vehicle/wheel/45/wheel.pmd:0)
15:29:07 : [ld] failed to open /vehicle/wheel/45/wheel.pmd
15:29:07 : No rwheel model found: Wabash Duraplate 53'
15:29:07 : Loading resource server data ....
15:29:07 : Loading road data ....
15:29:07 : Loading terrain data ....
15:29:08 : Loading railing data ....
15:29:08 : Loading building data ....
15:29:09 : Loading model data ....
15:29:11 : [fs] file open failed! (/model/misc/people/crow.pmd:0)
15:29:11 : [ld] failed to open /model/misc/people/crow.pmd
15:29:12 : Loading prefab data ....
15:29:12 : Loading sign data ....
15:29:13 : Loading traffic light data ....
15:29:13 : Loading city data ....
15:29:13 : Loading vegetation data ....
15:29:13 : Loading particles data ....
15:29:13 : Loading hinges data ....
15:29:13 : Loading stamp data ....
15:29:13 : Loading movers data ....
15:29:29 : Map successfully loaded ....
15:28:36 : uset g_show_map "1"
15:28:36 : uset g_points "0.0"
15:28:36 : uset g_atrans "1"
15:28:36 : uset g_flyspeed "0.0"
15:28:36 : uset g_lang "en"
15:28:36 : uset g_colbox "0"
15:28:36 : uset g_texture_usage_stats "0"
15:28:36 : uset g_fps "0"
15:28:36 : uset r_gamma "1.0"
15:28:36 : uset r_path "6"
15:28:36 : uset r_fullscreen "1"
15:28:36 : uset r_mode "800x600x32x0"
15:28:36 : uset r_device "gl"
15:28:36 : uset r_driver "gl"
15:28:36 : uset ds8_mix_channels "2"
15:28:36 : uset ds8_mix_depth "16"
15:28:36 : uset ds8_mix_rate "44100"
15:28:36 : uset ds8_reverse_stereo "0"
15:28:36 : uset s_acceleration "0"
15:28:36 : uset s_mix_channels "2"
15:28:36 : uset s_mix_depth "16"
15:28:36 : uset s_mix_rate "44100"
15:28:36 : uset s_sfx_enabled "1"
15:28:36 : uset s_music_enabled "1"
15:28:36 : uset s_sfx_volume "1.0"
15:28:36 : uset s_music_volume "1.0"
15:28:36 : uset s_reverse_stereo "0"
15:28:36 : uset s_device "ds8"
15:28:36 : uset r_quirks "0"
15:28:36 : uset r_anisotropy_factor "0.5"
15:28:36 : uset r_texture_detail "0"
15:28:36 : uset i_force_gain "1.0"
15:28:36 : uset i_feedback "1"
15:28:36 : uset i_joystick2 "-1"
15:28:36 : uset i_joystick1 "-1"
15:28:36 : uset i_deadzone "0.0"
15:28:36 : uset i_device "di8"
15:28:36 : uset m_invert "0"
15:28:36 : uset m_sensitivity "0.33"
15:28:36 : uset m_filter "0"
15:28:37 : [gl] driver: GeForce 9500 GT/PCI/SSE2
15:28:37 : [gl] vendor: NVIDIA Corporation
15:28:37 : [gl] version: 3.2.0
15:28:37 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
15:28:37 : [gl] GL_max_texture_size: 8192
15:28:37 : [gl] taking advantage of 'GL_ARB_fragment_program'
15:28:37 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
15:28:37 : [gl] taking advantage of 'GL_ARB_multitexture'
15:28:37 : [gl] sampler count 4
15:28:37 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
15:28:37 : [gl] taking advantage of 'GL_ARB_texture_compression'
15:28:37 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
15:28:37 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
15:28:37 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
15:28:37 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
15:28:37 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
15:28:37 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
15:28:37 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
15:28:37 : [gl] taking advantage of 'GL_ARB_vertex_program'
15:28:37 : [gl] taking advantage of 'GL_ARB_shader_objects'
15:28:37 : [gl] taking advantage of 'GL_ARB_vertex_shader'
15:28:37 : [gl] taking advantage of 'GL_ARB_fragment_shader'
15:28:37 : [gl] taking advantage of 'GL_ATI_draw_buffers'
15:28:37 : [gl] taking advantage of 'GL_EXT_blend_color'
15:28:37 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
15:28:37 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
15:28:37 : [gl] taking advantage of 'GL_EXT_rescale_normal'
15:28:37 : [gl] taking advantage of 'GL_EXT_secondary_color'
15:28:37 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
15:28:37 : [gl] taking advantage of 'GL_EXT_texture3D'
15:28:37 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
15:28:37 : [gl] taking advantage of 'GL_EXT_texture_env_add'
15:28:37 : [gl] max anisotropy factor : 16
15:28:37 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
15:28:37 : [gl] taking advantage of 'GL_NV_register_combiners'
15:28:37 : [gl] taking advantage of 'GL_NV_register_combiners2'
15:28:37 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
15:28:37 : [gl] taking advantage of 'GL_NV_texture_shader'
15:28:37 : [gl] taking advantage of 'GL_NV_texture_shader2'
15:28:37 : [gl] taking advantage of 'GL_NV_texture_shader3'
15:28:37 : [gl] taking advantage of 'GL_NV_fragment_program'
15:28:37 : [gl] taking advantage of 'GL_NV_fragment_program_option'
15:28:37 : [gl] taking advantage of 'GL_NV_fragment_program2'
15:28:37 : [gl] taking advantage of 'GL_NV_vertex_program'
15:28:37 : [gl] taking advantage of 'GL_NV_vertex_program2'
15:28:37 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
15:28:37 : [gl] taking advantage of 'GL_NV_vertex_program3'
15:28:37 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
15:28:37 : [gl] taking advantage of 'WGL_ARB_extensions_string'
15:28:37 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
15:28:37 : [gl] taking advantage of 'WGL_ARB_pixel_format'
15:28:37 : [gl] taking advantage of 'WGL_ARB_pbuffer'
15:28:37 : [gl] taking advantage of 'WGL_ARB_render_texture'
15:28:37 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
15:28:37 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
15:28:37 : [gl] CDS init: OK
15:28:37 : [gl] SetPixelFormat: OK
15:28:37 : [gl] wglCreateContext: OK
15:28:38 : [gl] OpenGL framebuffer context init OK
15:28:38 : [snd] select device (ds8)
15:28:38 : [ds8] Available device : Primary Sound Driver ().
15:28:38 : [ds8] Available device : Speakers (Realtek High Definition Audio) ({0.0.0.00000000}.{146bde86-2d10-45dc-8590-59e7163ef669}).
15:28:38 : [ds8] Available device : Realtek Digital Output (Realtek High Definition Audio) ({0.0.0.00000000}.{cd529a63-fb60-437b-ab69-0f48e987237d}).
15:28:38 : [ds8] Initialization OK.
15:28:38 : [game] Trying to mount MOD archive: C:/Users/LoneWolf/Documents/18 WoS Haulin/mod/CAT 435 hp C-13 disel.scs
15:28:38 : [zipfs] C:/Users/LoneWolf/Documents/18 WoS Haulin/mod/CAT 435 hp C-13 disel.scs successfully mounted [crc_0x4c6bfdd7]
15:28:38 : [game] Trying to mount MOD archive: C:/Users/LoneWolf/Documents/18 WoS Haulin/mod/Long Down Hill Jake.scs
15:28:38 : [zipfs] C:/Users/LoneWolf/Documents/18 WoS Haulin/mod/Long Down Hill Jake.scs successfully mounted [crc_0]
15:28:38 : [game] Trying to mount MOD archive: C:/Users/LoneWolf/Documents/18 WoS Haulin/mod/mex-usa-canada-mapv4.0beta.scs
15:28:38 : [zipfs] C:/Users/LoneWolf/Documents/18 WoS Haulin/mod/mex-usa-canada-mapv4.0beta.scs successfully mounted [crc_0x3ea39731]
15:28:38 : [game] Trying to mount MOD archive: C:/Users/LoneWolf/Documents/18 WoS Haulin/mod/Peterbilt 386 Big Bob edition v1.4.scs
15:28:38 : [zipfs] C:/Users/LoneWolf/Documents/18 WoS Haulin/mod/Peterbilt 386 Big Bob edition v1.4.scs successfully mounted [crc_0x684fd5a9]
15:28:38 : [game] Trying to mount MOD archive: C:/Users/LoneWolf/Documents/18 WoS Haulin/mod/statics-mex usa canadav4.0.scs
15:28:38 : [zipfs] C:/Users/LoneWolf/Documents/18 WoS Haulin/mod/statics-mex usa canadav4.0.scs successfully mounted [crc_0x4bbcda03]
15:28:38 : [game] Trying to mount MOD archive: C:/Users/LoneWolf/Documents/18 WoS Haulin/mod/wabash.scs
15:28:39 : [zipfs] C:/Users/LoneWolf/Documents/18 WoS Haulin/mod/wabash.scs successfully mounted [crc_0xdc07f09c]
15:28:40 : g_ui_recache
15:28:40 : exit
15:28:41 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
15:28:42 : [fs] file open failed! (/vehicle/interior/04379exhd/interior.pmd:0)
15:28:42 : [ld] failed to open /vehicle/interior/04379exhd/interior.pmd
15:28:42 : [fs] file open failed! (/vehicle/interior/04379exhd/anim.pmd:0)
15:28:42 : [ld] failed to open /vehicle/interior/04379exhd/anim.pmd
15:28:45 : [fs] file open failed! (/vehicle/wheel/45/wheel.pmd:0)
15:28:45 : [ld] failed to open /vehicle/wheel/45/wheel.pmd
15:28:45 : No rwheel model found: Wabash Duraplate 53'
15:28:52 : Loading city data ....
15:29:07 : map /home/save/2
15:29:07 : Trying to restore game state from (/home/save/2)...
15:29:07 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
15:29:07 : [fs] file open failed! (/vehicle/interior/04379exhd/interior.pmd:0)
15:29:07 : [ld] failed to open /vehicle/interior/04379exhd/interior.pmd
15:29:07 : [fs] file open failed! (/vehicle/interior/04379exhd/anim.pmd:0)
15:29:07 : [ld] failed to open /vehicle/interior/04379exhd/anim.pmd
15:29:07 : [fs] file open failed! (/vehicle/wheel/45/wheel.pmd:0)
15:29:07 : [ld] failed to open /vehicle/wheel/45/wheel.pmd
15:29:07 : No rwheel model found: Wabash Duraplate 53'
15:29:07 : Loading resource server data ....
15:29:07 : Loading road data ....
15:29:07 : Loading terrain data ....
15:29:08 : Loading railing data ....
15:29:08 : Loading building data ....
15:29:09 : Loading model data ....
15:29:11 : [fs] file open failed! (/model/misc/people/crow.pmd:0)
15:29:11 : [ld] failed to open /model/misc/people/crow.pmd
15:29:12 : Loading prefab data ....
15:29:12 : Loading sign data ....
15:29:13 : Loading traffic light data ....
15:29:13 : Loading city data ....
15:29:13 : Loading vegetation data ....
15:29:13 : Loading particles data ....
15:29:13 : Loading hinges data ....
15:29:13 : Loading stamp data ....
15:29:13 : Loading movers data ....
15:29:29 : Map successfully loaded ....